Hazard
Rare
These are situations that require skill or player may suffer adverse effects.
- Asteroids! Roll > 10 to avoid. Deal 1D12 damage.
- Minefield. Roll > 15 to avoid. Deal 1D20 damage
Anomaly
Rare
These are unexpected and strange occurrences.
- Purple void teleports ship 1D6 spaces and deals 1D12 damage
- Radiation storm, crew takes 1D20 damage
Situations
Common
Situations are challenges that player and can lead to a reward
- Abandon ship with 1D4 items.
- Lost crew. Will give 1D12 gold for repair items.
Civilization
Common
These defines a found planet or other populated area. Players can purchase items, repair ships and get mission cards.
- Small outpost on planet with 30 items for sale.
- Major planet with all items available and repair center.
Encounter
Rare
Their are two types of encounters merchants and adversaries.
- Two adversaries 50% strength
- Merchant with 10 items at 150% cost.
Facts
Rare
This is a card that a player receives if the uncover a clue. The number of clues is known at the beginning of the game.
- Fact 1 of 5
Aggressors
Rare
If the game has bosses to defeat, the player receives this card if they defeat an adversary. The Adversaries are defined before the game is played.
- Aggressors 1 of 5