Movements can be measured in different ways depending on players desires and where they are playing.

For the default gameplay, a player’s movement uncovers a tile adjacent to the tile they currently are on. An alternative method of movements is tracking the player’s movements on a graph then drawing a tile from a shuffled deck of tiles.

Movement can be impeded by hazards, traps, damage and spells.  One alternative rule is players move fast cross revealed tiles (can jump over up to three revealed tiles per turn.  However, if a tile has an active effect such as a trap or hazard if a player crosses the tile it will count as a turn.


Teleportation is straight forward with a grid layout.  If you teleport 1d4 the roll 6 die to determine direction then move 1d4 tiles out. However if there is a game master they can use teleportation to help more the plot along if the players need aid.